Forgotten Realms: Empire of Ashes
Even more reclusive and “savage” than their wood elf kin, wild elves eschew all modern technology, living in nomadic forest tribes that drift through the wilds like shadows. They share their cousins’ magical abilities, strongly favoring Animal, Plant, and Weather magic. Wild elf adventurers are most likely to be rangers and/or nature-mages. Like wood elves, they are generally averse to (if not entirely incompetent in) more urban or technical professions (rogue, gadgeteer), those that involve heavy weapons or armor (fighter, barbarian), and those that require supplication to deities (cleric, paladin).
Wild elves are sleek and wiry – figure height and weight for their ST (p. B18), but use the Skinny column for weight (overweight elves are virtually nonexistent). Complexion and coloring varies by region and season: those living in snowy climes are pale and their hair is light, if not white; in warmer and greener places, their skin tans and their hair turns emerald or pine green; until autumn, when the tan deepens and their hair turns red or brown with the leaves, before fading again to white with the coming of winter.
Wild Elf Template (60 points)
Attributes: DX +1 (20), IQ -1 (-20), HT +1 (10), Will +1 (5), Per +4 (20).
Languages: Elvish (Native), Common (Accented; Illiterate) (2).
Advantages: Appearance: Attractive (4), Animal Empathy (5), Combat Reflexes (15), Magery 0 (5), Night Vision 9 (9), Silence 2 (10), Talent: Outdoorsman 2 (20), Telescopic Vision 1 (5), Perks: Call of the Wild (1), Elven Gifts* (1).
Disadvantages: Innumerate (-5), Low Tech (Savage) (-15), Sense of Duty: Life & Nature* (-15), Skinny (-5), Social Stigma: Savage (-10), Quirks: Dull (-1), Uncongenial (-1).
Sense of Duty: Life & Nature (-15 points) – Elves feel a connection to all life, and in particular to unspoiled nature. This doesn’t mean that they will never hunt or kill (death and predation are parts of nature), but they will never tolerate needless cruelty, destruction, poaching, or other activities which could considered “affronts to nature.”
Elven Gifts – In addition to the Racial Power-Ups available to all elves (DF11, p. 41), wood elves may buy the following optional traits, either during creation, or with earned character points:
- Appearance, up to Transcendent (20)
- Dark Vision (25) (upgrade from Night Vision 9) for 16 points
- Detect: Life – Specific (e.g., Wolves) (5)
- Small Class (e.g. All Canines) (10)
- Large Class (e.g. All Mammals) (20)
- All Life (30)
- Silence (up to 3) (5/level)
- Speak w/ Animals (must have Animal Empathy) (25)
- Speak w/ Plants (must have Plant Empathy) (15)
- Talent: Outdoorsman (up to 6) (10/level)
- Telescopic Vision (up to 3) (5/level)
- Buy off Innumerate (5), Low Tech (15), or Social Stigma (10)